← Back to dashboard

Eirik Eirik

Astra Militarum · Steel Hammer | Abhuman Auxiliaries · Purge the Foe

501

Event

106

players

Rounds

6

GT

Games

6

played

Date

2026-09-11

event start

Invasion 2026 40k

Roster

Full army list

The Monstrous Anger of the Guns (1995 points)
(Description at the bottom)

Astra Militarum
Abhuman Auxiliaries and Steel Hammer (3 Detachment Points)
Purge the Foe
Strike Force (2000 points)


What passing-bells for these who die as cattle?
— Only the monstrous anger of the guns
Only the stuttering rifles' rapid rattle

No mockeries now for them; no prayers nor bells;
Nor any voice of mourning save the choirs,—
The shrill, demented choirs of wailing shells


+++


CHARACTERS

Banesword (445 points)
  • Steel Hammer Keywords: Character
  • 1x Armoured tracks
    4x Lascannon
    1x Quake cannon
    1x Twin heavy bolter
    4x Twin heavy flamer
  • Enhancement: Battalion Commander

Commissar (30 points)
  • 1x Bolt pistol
    1x Chainsword

Doomhammer (405 points)
  • Steel Hammer Keywords: Character
  • 1x Armoured tracks
    4x Lascannon
    1x Magma cannon
    1x Twin heavy bolter
    4x Twin heavy flamer
  • Enhancement: Assault Hatches

Lord Solar Leontus (130 points)
  • Warlord
  • 1x Conquest
    1x Konstantin’s hooves
    1x Sol’s Righteous Gaze

Sly Marbo (55 points)
  • 1x Envenomed blade
    1x Ripper pistol

Stormsword (450 points)
  • Steel Hammer Keywords: Character
  • 1x Armoured tracks
    4x Lascannon
    1x Stormsword siege cannon
    1x Twin heavy bolter
    4x Twin heavy flamer
  • Enhancement: Titan Killer

Tech-Priest Enginseer (60 points)
  • 1x Enginseer axe
    1x Mechanicus pistol
    1x Servo-arm
  • Enhancement: Engine Speaker

Tech-Priest Enginseer (45 points)
  • 1x Enginseer axe
    1x Mechanicus pistol
    1x Servo-arm

Tech-Priest Enginseer (45 points)
  • 1x Enginseer axe
    1x Mechanicus pistol
    1x Servo-arm



OTHER DATASHEETS

Bullgryn Squad (200 points)
  • 1x Bullgryn Bone ’ead
    • 1x Brute Shield
      1x Bullgryn maul
      1x Close combat weapon
  • 5x Bullgryn
    • 5x Brute Shield
      5x Bullgryn maul
      5x Close combat weapon

Krieg Combat Engineers (65 points)
  • 1x Krieg Engineer Watchmaster
    • 1x Hand flamer
      1x Trench club
  • 4x Krieg Combat Engineer
    • 3x Autopistol
      2x Close combat weapon
      1x Flamer
      1x Remote Mine
      2x Trench club

Krieg Combat Engineers (65 points)
  • 1x Krieg Engineer Watchmaster
    • 1x Hand flamer
      1x Trench club
  • 4x Krieg Combat Engineer
    • 3x Autopistol
      2x Close combat weapon
      1x Flamer
      1x Remote Mine
      2x Trench club


+++

So, you're facing three baneblade chassis.
It's pretty tanky, T13 with 4+ invuln from the Enginseers.
The Doomhammer has 6 bullgryns in it, and the Doomhammer can zoom 18", dump them out, and then let them charge.
All the big tanks can do actions and shoot, and can do actions even if they're in melee. But as they're titanic, they can't use overwatch.

The tanks ignore penalties for shooting into close combat, and can fire blast weapons, assuming the target unit is only engaged with the unit I'm trying to fire with.

The bullgryns are really tanky, and can surge move if shot at by something with a strat (Up to d6")

I have THREE redeploys after we're both fully deployed, and that does let me put stuff in strat reserves.

Important strats;
Strip cover from a target, AFTER a titanic tank has shot and hit it
Full re-rolls for a titanic tank
Drive through walls in move/charge phase
+6 attacks, and 2 ap to the close combat (Still hits on 4's)

Bullgryn d6" blood surge move after being shot at
Bullgryn AoC

It's a list built to require zero skills to pilot it, no thinking just big gun.