Eirik Eirik
Astra Militarum · Steel Hammer | Abhuman Auxiliaries · Purge the Foe
Event
106
players
Rounds
6
GT
Games
6
played
Date
2026-09-11
event start
Invasion 2026 40k
Roster
Full army list
The Monstrous Anger of the Guns (1995 points) (Description at the bottom) Astra Militarum Abhuman Auxiliaries and Steel Hammer (3 Detachment Points) Purge the Foe Strike Force (2000 points) What passing-bells for these who die as cattle? — Only the monstrous anger of the guns Only the stuttering rifles' rapid rattle No mockeries now for them; no prayers nor bells; Nor any voice of mourning save the choirs,— The shrill, demented choirs of wailing shells +++ CHARACTERS Banesword (445 points) • Steel Hammer Keywords: Character • 1x Armoured tracks 4x Lascannon 1x Quake cannon 1x Twin heavy bolter 4x Twin heavy flamer • Enhancement: Battalion Commander Commissar (30 points) • 1x Bolt pistol 1x Chainsword Doomhammer (405 points) • Steel Hammer Keywords: Character • 1x Armoured tracks 4x Lascannon 1x Magma cannon 1x Twin heavy bolter 4x Twin heavy flamer • Enhancement: Assault Hatches Lord Solar Leontus (130 points) • Warlord • 1x Conquest 1x Konstantin’s hooves 1x Sol’s Righteous Gaze Sly Marbo (55 points) • 1x Envenomed blade 1x Ripper pistol Stormsword (450 points) • Steel Hammer Keywords: Character • 1x Armoured tracks 4x Lascannon 1x Stormsword siege cannon 1x Twin heavy bolter 4x Twin heavy flamer • Enhancement: Titan Killer Tech-Priest Enginseer (60 points) • 1x Enginseer axe 1x Mechanicus pistol 1x Servo-arm • Enhancement: Engine Speaker Tech-Priest Enginseer (45 points) • 1x Enginseer axe 1x Mechanicus pistol 1x Servo-arm Tech-Priest Enginseer (45 points) • 1x Enginseer axe 1x Mechanicus pistol 1x Servo-arm OTHER DATASHEETS Bullgryn Squad (200 points) • 1x Bullgryn Bone ’ead • 1x Brute Shield 1x Bullgryn maul 1x Close combat weapon • 5x Bullgryn • 5x Brute Shield 5x Bullgryn maul 5x Close combat weapon Krieg Combat Engineers (65 points) • 1x Krieg Engineer Watchmaster • 1x Hand flamer 1x Trench club • 4x Krieg Combat Engineer • 3x Autopistol 2x Close combat weapon 1x Flamer 1x Remote Mine 2x Trench club Krieg Combat Engineers (65 points) • 1x Krieg Engineer Watchmaster • 1x Hand flamer 1x Trench club • 4x Krieg Combat Engineer • 3x Autopistol 2x Close combat weapon 1x Flamer 1x Remote Mine 2x Trench club +++ So, you're facing three baneblade chassis. It's pretty tanky, T13 with 4+ invuln from the Enginseers. The Doomhammer has 6 bullgryns in it, and the Doomhammer can zoom 18", dump them out, and then let them charge. All the big tanks can do actions and shoot, and can do actions even if they're in melee. But as they're titanic, they can't use overwatch. The tanks ignore penalties for shooting into close combat, and can fire blast weapons, assuming the target unit is only engaged with the unit I'm trying to fire with. The bullgryns are really tanky, and can surge move if shot at by something with a strat (Up to d6") I have THREE redeploys after we're both fully deployed, and that does let me put stuff in strat reserves. Important strats; Strip cover from a target, AFTER a titanic tank has shot and hit it Full re-rolls for a titanic tank Drive through walls in move/charge phase +6 attacks, and 2 ap to the close combat (Still hits on 4's) Bullgryn d6" blood surge move after being shot at Bullgryn AoC It's a list built to require zero skills to pilot it, no thinking just big gun.